12/10/2023 0 Comments Talos principle level 2 ripThe bold text shows the game's programming, how it "reads" what are called variable values: if, for example, you input that your "subjective response to this image: ^_^" is either "mountain" or "face," the game "sets," or assigns you, the value of " set: Milton1_2 Objective". For all practical purposes, this is the way in which Milton "learns" who you are, based on the qualities he is designed to care about. This chart also shows that which you have not seen in the video or thus far in this article-what is never seen by the player: the words in bold font show the way in which the game program processes and stores your specific responses. You here begin articulating your argument, your philosophical self. All of the potential responses, in fact, have been addressed in the texts-this is the moment at which you are demanded to declare which information you find compelling, on which sources, non-diegetic or fictional, experiential or literary, you will build your beliefs. Some of the responses should look familiar as well: when asked to define a person, you can select "a citizen"-an idea you've encountered in the terminal text "AI_citizenship.html"-or "a problem-solving system"-which Alexandra calls an essential aspect of humanity in Time Capsule #02. If you've watched the gameplay video, some of the text in this chart should look familiar: "Part One" displays all of the questions posed in the "prove you are not a bot" certification program and their possible responses. Rather than embarking on a lesson in programming, our purposes are best served by looking at an example: 1 In the following charts, quoted source code has been lightly edited for clarity. Though the mechanistic logic you are expected to intuit yourself, for this logic Talos provides you a teacher and tormenter in the form of Milton, in dialogue with whom you learn how to detect logical inconsistencies in the speech of the characters around you, but also, and critically, are exhaustively pressed to confront logical inconsistencies in your own expressed views.īefore diving into a discussion of the player's experience of this dialogue, it is important to discuss how the game constructs this logic-that is, the logic of the program itself from which "Milton," as a conversationalist speaking to you, is constructed. Knowing how to read logic, to evaluate the string of information with which you are presented and parse out logical fallacies, is the essential capacity required of you as you turn from mastery of the physics puzzles to an attempt at mastery of the world itself. Even if your procedural logic is flawless, as you attempt to sort through Milton and Elohim's respective demands that you recognize the other's deception, weigh the value of skepticism versus faith, knowing how to use a Jammer is of little use. You know how you can act, and on a purely task-oriented level you know how you ostensibly should act-just keep solving puzzles, or, alternatively, ascend the tower-but you do not know whether the moral logic dictating favorable and problematic actions in the real world apply in-game. Then there's yet a third: you've read the texts, followed the QR code debates, listened to Elohim and Alexandra. The second mode of logic-seeking, that discussed in the previous chapter, occurs through your interpretive narrative reconstruction, the sorting through of the truth about the simulation and your background. Even if you are a "player" but not a "gamer"-if you are not familiar with video game conventions-this logic is essentially intuited there are only so many buttons to press, so many objects with which to interact, and eventually, if only through trial and error, you will figure out the essential logic governing ludic action and gameplay. The first level of such discovery is the basic process of learning the game's rules-how to interact with the game environment and the objects within it, discerning which actions allow for progression and the bypassing of obstacles. So, at this point, we can say that your main task in playing The Talos Principle is discovering the logic by which the game functions.
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